Game Features
Introduction
Pentagonia has roots in the ancient
row games of Twelve Men's Morris,
Nine Men's Morris, and Tic-Tac-Toe. While most people in today's
North America are familiar with Tic-Tac-Toe, having learned the game
as young children, each of these ancient games enjoyed recurrent
periods of widespread popularity in ages past. Depending on the
country you resided in, you could have known Nine Men's Morris by
such names as:
- Mill or Nine Men's Morris - England,
- Morelles - France,
- Muhle - Germany,
- Linea - Italy, and
- Molenspel - Holland,
and Tic-Tac-Toe by names like Naughts and Crosses or Three Men's Morris.
Though easier to learn than chess, none of these ancient games achieved a similar stature. The first move
advantage that existed within them was substantially greater than the first move advantage
that exists in chess. As a result they had much less game play.
The Pentagonia Rules of Play, and five-sided
Pentagonia game board are innovations that minimize the first move advantage and put
Pentagonia within that rare class of board games in which victory
is a function of the reasoning processes, and never a function of luck.
What makes Pentagonia New and Unique?
- Four potential game phases create/enhance game
play among players of differing levels of skill and experience
and serves to create intergenerational game play.
Besides the thrill of victory or the agony
of defeat, players
can derive pleasure from smiting their opponent
in the
first or second phase, or by taking their opponent
through all four game phases - depending of course,
on whether they are the more or less experienced player.
- Rule modifications, and the four potential game
phases,
including our introduction of a jump phase
when a losing player still has a realistic chance of
winning, help offset the substantial first move advantage
that existed in Pentagonia's ancestor games.
- Players must analyze constantly through-out
the game:
when determining which of their game buttons to
move or place, and where; and, when the opportunity
arises, which of their opponent's game pieces is best
removed.
- Every movement or removal of a game button
impacts on the game, so both players must fully
immerse themselves in the game if they wish to
win.
- Pentagonia is not a culturally specific game,
or game in which membership in a race or culture creates advantages or
disadvantages viz. persons from other races and cultures.
- Pentagonia is played on a five-sided playing
surface that is printed on a square non-folding board.
- Players can learn the basics of the game in
minutes. It is almost as easy to learn as Tic-Tac-Toe. On the other hand, it is not a simple
game and will be a challenge to master.
- Games can be completed in under 20 minutes.
- Pentagonia teaches reasoning and pattern recognition skills,
the relation between goal setting or planning and reward, and the benefits of anticipatory thinking.
- The mind to mind competition this new game fosters makes it very popular
among late pre-teen and early teen boys.
- One of eight new games selected for inclusion in a Most Enjoyed Games list compiled by Game
Review Students attending Rutgers University in December of 1999.
- Absorbing fun for pre-teen and early teen boys, university students and senior
citizens alike.
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